How to Use SpriteSlicer
SpriteSlicer is a free browser-based sprite sheet cutter designed for Unity game developers. Upload any sprite sheet image (PNG, JPG, or WebP), configure your slicing method, and export individual sprites or a packed atlas ready for Unity's Sprite Editor. No installation or sign-up required — everything runs in your browser.
Three Slicing Modes
Export Options for Unity
SpriteSlicer offers three export formats to fit your workflow. The Atlas PNG format creates a single packed texture with JSON metadata containing frame positions, dimensions, and source sizes — ideal for Unity's Sprite Editor with the "Multiple" sprite mode. The Individual PNGs format bundles each sprite as a separate file in a ZIP archive, perfect for importing as individual assets. The Separate Files format downloads each sprite directly to your downloads folder with no archive needed.
Additional export options include transparent edge trimming to remove unused alpha around each sprite, power-of-two dimension enforcement for GPU-friendly textures, configurable sprite padding to prevent texture bleed, and Unity .meta hint file generation with sprite rect data you can reference when configuring your texture importer.
Unity Import Tips
When importing your exported atlas into Unity, set the Texture Type to "Sprite (2D and UI)" and Sprite Mode to "Multiple" in the Inspector. Open the Sprite Editor and use the JSON metadata or the generated .meta hint file to define your sprite boundaries. For pixel art games, set Filter Mode to "Point (no filter)" and Compression to "None" to preserve sharp pixel edges. Set Pixels Per Unit based on your game's scale — 16 or 32 are common for pixel art, while 100 is Unity's default.
Supported Sprite Sheet Formats
SpriteSlicer accepts any browser-compatible image format including PNG (recommended for transparency), JPEG, WebP, BMP, and GIF. For best results, use PNG sprite sheets with transparent backgrounds, as this allows the auto-detect mode to accurately identify individual sprites. There are no file size or resolution limits beyond what your browser can handle — sprite sheets up to 8192x8192 pixels work well on modern hardware.
About This Tool
SpriteSlicer was built for indie game developers and hobbyists who need a quick, reliable way to cut sprites without installing desktop software. It runs entirely client-side — your images never leave your browser and nothing is uploaded to any server. The tool is free to use for personal and commercial projects.